extends Resource

class_name Intent

enum INTENT {
	ATTACK_S,
	ATTACK_M,
	ATTACK_B,
	SHIELD,
	ATTACK_AND_WEAK
}


var value: int = 0
var times: int = 0

@export var icon: Texture
@export var state_scene: PackedScene
@export var id: INTENT

var tooltip_text = ""
var tooltip_text_str = ""
var intext_text = ""


func update_tooltip_text():
	if times != 0:	
		intext_text = str(value) + "x" +str(times)
	else:
		intext_text = str(value)
